![]() Keep in mind that you don't have to have a p05 or whatever in every folder. The "p05" tells the software that all AccB art that has a "p05" in the name belong together. AccB tells the generator that, from all files in respective folders (TV, TVD, FG, etc.), this part belongs under the Accessory 2 tab of the Generator software. Then there are the files for the Walk Character graphics inside the "Generator\TV\Male" folder: "TV_AccB_p05.png" and "TV_AccB_p05_c.png"Īnd again, inside the "Generator\TVD\Male" folder are the graphics for the Damage Character graphics: "TVD_AccB_p05.png" and "TVD_AccB_p05_c.png"īeginning to see a pattern? Can you guess the name of the files inside the "Generator\SV\Male" folder? Well, it's "SV_AccB_p05.png" and "SV_AccB_p05_c.png"įinally there's another thing needed to make the goggles accessible from the Generator, and that's a file inside the "Generator\Variation\Male" folder: "icon_AccB_p05.png"Ĭan you see the common nominator here? It's the "AccB_p05" part that you can find in every file name. These will make up the part that will be shown on the character's face. The files "FG_AccB_p05_c1_m016.png" and "FG_AccB_p05_c2_m017" inside the "Generator\Face\Male" folder make up the pair of goggles for the Male "Accessory 2" tab. Now, the Generator add all these graphics together based on file names. The "Variation" folder contain the art that will be used as icons inside the generator.Įxplore these folders for a while and you will see what I mean. The "TV" folder contains the parts that will be added to the walker graphics and the "TVD" folder contain the parts that will be added to the Damage graphics. The "SV" folder contains the parts that will be added to the Side View graphics in the generator. ![]() The "Face" folder contains the parts that will be added to the face graphic in the generator. The folders work according to the following system: Here you will find 5 Folders, each containing a "Male" and "Female" folder, each containing the gender specific graphics for the generator. Go to your steam folder, then go to steamapps\common\RPG Maker MV\Generator. Let's break it down.įirst, lets go to the Character Generator's folder in the RPG Maker MV Folder: If it sounds complicated, don't worry, it actually isn't. And in order for the part to appear in the Character Generator, there needs to be two things, the actual part of the face/character and then an icon for the program. Just like the main program it scans relevant folders for things that are compatible and add those things according to their file names. The generator works on a filename structure. Conversion IS doable, it just takes some patience and a little (for SV, sadly more than just a little) effort and skill and you can expand the limits of your generator by a lot.First, we need to understand how the generator works.Work smart not hard, try to recycle where you can!.Maybe you don’t need the full set converted anyways because the characters are not fighting or faceless backdrop NPCs? And even for full sets, maybe you don’t use all weapon slots? Each frame not converted is time saved. For each type of resource there are things that are easier and things that are more difficult.See which SV version works best for you, the quicker option can save you a lot of time on a piece, but if you need to convert two other complicated pieces to make your full character work, it could be more difficult in the end.This needs by far less skill and time though.The more characters you want with this clothing, the more the actual conversion makes sense: manually recoloring the clothing to match with the generator made sprite can also be kind of annoying.How are you going to use the parts you want to use in MZ? For clothing it could be easier to convert the MV base a little and then adjust the hair to go with it and then use the generator for face, TV, TVD and the color reference.
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